Show all Work Azura Gaming Blog Updates Random Game Dev Onslaught Modding Pixel Art Course Update: Advanced Movements for 2D PlatfomerNovember 20, 2016by Vasu Mahesh Generic Game Timer / StopwatchOctober 26, 2016by Vasu Mahesh ScaledC – Perlin2DOctober 23, 2016by Vasu Mahesh Syncing Game Clients that have Latencies …October 15, 2016by Vasu Mahesh Insight into the HierarchyOctober 7, 2016by Vasu Mahesh ScaledC in actionOctober 1, 2016by Vasu Mahesh Concept Game: Paper Plane TrialsJune 5, 2016by Vasu Mahesh UI for upcoming Paper Plane concept gameMay 29, 2016by Vasu Mahesh A little more tilt.May 8, 2016by Vasu Mahesh Tinkering with Game SpeedMay 8, 2016by Vasu Mahesh Blending The Alpha!March 28, 2016by Vasu Mahesh World of Floating PointMarch 28, 2016by Vasu Mahesh