Intitally all the code was in the Main.cpp for my Game for loading resources. This had to be moved and there was a need to make a ResourceManager that would be capable of using the existing Loader class to load textures, files etc. all async.
Intitally all the code was in the Main.cpp for my Game for loading resources. This had to be moved and there was a need to make a ResourceManager that would be capable of using the existing Loader class to load textures, files etc. all async.