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Post Processing Shaders
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Mario in a CRT TV effect

CRT TV Effect

Bloom

Gaussian Blur

Tinted Glass using Worley Noise

Grayscale

Sobel & Grayscale

Sobel Effect

Some post processing shaders that I implemented in OpenGL. Most shaders were generic (like grayscale, sobel etc.) and part of the coursework. But, I went a little ahead and made a custom CRT TV effect shader. I also made a shader that produces a tinted-glass effect using worley noise.


Source CodeOn RequestLanguageC++11 & GLSLSoftwareQT

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